Jump again, make sure not to fall, and you'll receive a hidden Red Orb cache. Right before you go through the brown door, go over to the left of the door and jump onto the furthest little ledge. After you're out of the library, jump upon the red jump pads and keep flying until you reach the brown door at the top. Watch the cutscene, and get Kalina Ann as Dante's reward. When she yells "Die!", go near her and dance on top of her face with Beowulf for a lot of damage, but this time avoid using Killer Bee, else it will knock her down and she'll shoot you. When she starts throwing grenades, get close to her with Killer Bee and jump away. On Harder modes, this fight gets somewhat easier, because Lady will now be more aggressive she will spend less time running. The best time to look for her is when you hear the tinkling of empty shells being ejected from her guns: She's reloading, and can't fire back. She shoots bullets at you even then, so jump to evade or shoot them with Ebony & Ivory. After a melee combo, she'll be thrown away, but she'll not go silently. Lady will dodge it, and she will benefit from invincibility frames, so even using Quicksilver Style Time Lag won't help you. Try to get near her and do some melee combos but avoid using Stinger. She flies here and there using the grappling attachment on her rocket launcher. You have to be extra quick in this fight. She may also cover her retreat with a volley from her pistols, so watch out. She will use this to get away and land elsewhere in the battlefield. Swing Away - Lady fires her grappling hook and flies up into the air.Attack her when she's doing this with some fast move like Stinger to get both advantages of stopping and damaging her at the same time. Hysteric - She signifies this attack with either "Eat this!" or "Die!".Just run away from the grenades she throws on the ground. Grenades - Usually used when standing on top of an archway.Handgun Fire - These bullets only hits you when you are moving directly towards her.The rocket can be shot down with a Spiral shot. You need to keep moving away from the missiles. Rocket - She signifies this by saying "Okay.".Rather, her speed, agility, and weapon are her strengths. After the event, a boss fight with Lady will begin.Īs the only human in the game, Lady doesn't rely much on her power. Walk forward or move towards the other door beside you to trigger a cutscene for Dante. Prepare to fight the only human in the game in Divine Library. Use the Divinity Statue in the next room if you need to or enter the other door. The Astral Chamber and Incandescent Space parts won't be separated by the wall in Mission 4 and Mission 5 anymore, so jump down to the main chamber. Kill the demons there if you want or head towards the door at the other end to the Incandescent Space. Take the door to the Giantwalker Chamber at the other side of the broken staircase. The staircase from the Mute Goddess's Chamber will be here, run down it, but be careful not to fall down to the Chamber of Sins. Take the stairs on the left of the Surge of Fortunas and enter the big door to the Endless Infernum. Kill the demons in the chamber if you want or jump up the hole in the roof above the rocks bearing Enigmas. Use the Golden Sun and Onyx Moonshard on the door with the two indentations.Įnter the Ice Guardian's Chamber after the door's unlocked. Take the Onyx Moonshard from there, battle the Fallens that spawn, and make your way back to the Sun & Moon Chamber. After they're broken a small door will be unlocked in the area. Beowulf's Killer Bee is highly recommended. To do it, first hit the left ball towards right and vice versa. You have to clash the balls with each other. Turn on both the damage wheels there, and two balls will drop down.
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Purple smoke, made by gunfire resemble "16", depicting mission's number.Īfter getting the Devil Star, head down the stairs and enter the crack in the wall to the Chamber of Sins. You'll have to fight a few waves of enemies here: Two Hell Greeds will spawn and the doors will seal off. You're supposed to go down the stairs this time, but if you go up, you'll be in the Cursed Skull Chamber, and can pick up a Devil Star. This time take the red door on the other side of the lift. After getting the Blue Orb Fragment as your reward, retrace your steps back to the Sun & Moon Chamber. Take the Golden Sun item from its spot on the wall and examine the golden door on right to initiate a Secret Mission " Guiding Light". Turn on the damage wheel in the room to make a large metal ball fall from the ceiling. You'll be locked in this room with Blood-goyles and Enigmas. The enemies can be skipped if you prefer. Kill them if you need Red Orbs and move on to the door at the top of the stairs. Go through either the blue door for the Golden Sun, or the red door for the Onyx Moonshard. The door behind you needs two key items to open: The Golden Sun and Onyx Moonshard.